
Causation Loop
Oh yeah, the number the guy is thinking of is your high score.
Controls:
W or S to teleport to the other side
A and D to move left and right
Space to jump
Entities:
Hopper – Will hop over you when it is beside you
Blinker – Only enters from the right. Upon entering the stage, it will blink as many times as it will teleport once it approaches you.
Rusher – Only enters from the left, shows a warning on its lane before rushing down it. (It can be jumped over.)
Crawler – Can spawn from the left or the right and will move slowly back and forth on the same platform until it is jumped on or the platform falls.
Grabber – A warning with an eye will be shown; it'll flicker before sending its hands down both lanes. These hands will not be able to be jumped over initially; you can also teleport to avoid these. (Only one of these can be spawned in at a time.)
Seer – Has roughly the same rarity as Grabber, except it'll only spawn if you have a score of 100 or more. Shoots lightning that can be avoided by teleporting or moving slightly. (Will stay on screen for the rest of the round and only one can exist; it also has some dialogue.)
Credits:
Music by : Kalerixx https://www.bandlab.com/kalerixx
Seer's eye by : Joshstar W
Status | Released |
Platforms | HTML5 |
Authors | Omni, Joshstar w |
Genre | Action, Platformer |
Tags | 2D, Pixel Art, Singleplayer |
Comments
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intresting game concept. quite a fun little game
The enemies were a bit odd. I'm not quite sure how they behave or try to attack you. Can you also attack them back like in mario? Or is it only dodging by jumping? Was fun to try, and it looks like there's a narrative tied to it, but I couldn't quite figure out what. Is it a timelooping junkie?
Alr alr, so basically. The main character is a time traveler who goes back in time before he dies during a run to tell himself to run, causing a causation loop which makes the world fall apart because that isn't supposed to happen, the various entities are rotting long gone and corrupted past versions of himself.
All about how each entity works is in the description of the game, you can also turn on hitboxes in the settings by setting the opacity to 0.